Mixed Reality is a broad term to encompass the combining of virtual and augmented elements into a combined environment. Milgram & Kishino (1994) provided a virtual continuum along which the mixing of environments can be applied with reality on one end and virtual reality on the other augmented reality and augmented virtuality fall in the middle along the continuum.
We develop products, services, and solutions for project along this continuum:
Virtual reality is experienced in a computer produced environment using popular devices such as cell phones (i.e. Google Cardboard and Samsung’s GearVR) or stand-along head-mounted-displays (HMDs) like the Oculus Rift, HTC Vive, or PlayStation VR. Other applications include Matterport Virtual Tours that allow you to tour real estate properties using Google Cardboard or Samsung GearVR or GoPro 360 that allows you to experience photos and videos in full 360 virtual space and time.
Augmented Reality is just that, an augmentation of the real world. It allows you to gain greater knowledge, information, or experiences of the world in which you live. The interactive experience can range from seeing superimposed information on real world scenes or objects, seeing things from three-dimensional perspectives, to creating and interacting with digital objects in real space and time. Many emerging technologies and devices are being developed (e.g. Microsoft HoloLens and Vuforia’s VuMark) that allow you to experience, play, and work in the “augmented” Real World.
We develop applications for mobile technologies including Android & iOS deployment and emerging Mixed Reality environments (AR/VR) such as Microsoft HoloLens and other wearable Head Mounted Displays (HMDs). We also can develop projects for outdoor and indoor navigation using such technologies as VuMarks, Simultaneous Localization and Mapping (SLAM) & Bluetooth Low Energy (BLE) Beacons deploying either iBeacon and/or Eddystone infrastructures.